

= Input ĪctiveTool = doesn't know that you want it to interpolate numbers. Only the contestant whose solution is nearest the target scores.You can use Txt+ with Formula modifier(from Krokodove plugin). For example 760 or 780 for a target of 770.



#NUMBER COUNTDOWNS SERIES#
Of these, 10,858,746 (91.2%) are perfectly solvable 941,822 (7.9%) are impossible to solve perfectly but possible to score points in by being 10 or fewer away from the target and 104,889 (0.9%) are impossible to achieve any points in, with nearly all games in this last category featuring six-small selections.ĭuring Episode S26, a special between the 2009 series champions Chris Davies and Kirk Bevins, the usual large numbers were replaced with the "nasty" alternatives 12, 37, 62 and 87 (the latter two revealed during Episode S29, assuming they were the same in both episodes). Only addition, subtraction, multiplication and division may be used moreover, no fractional numbers or negative numbers may appear as part of a solution.ĭisregarding the order in which the working numbers appear on the board, there are a total of 11,905,457 different possible numbers games. The target can currently range anywhere from 101 to 999, although a most likely older version of CECIL generated 100 on several occasions, the last being in Episode 6405.Įach of the six chosen numbers may be used only once in any solution.
#NUMBER COUNTDOWNS FREE#
At yet other times, a contestant would give the arithmetician a free choice.Ī three-digit target number is then generated by CECIL, and the contestants have 30 seconds to make the target number (or as near to it as possible) from some or all of the six numbers. the inverted T), the number of cards to take from each row, or simply the quantities of large numbers (25–100) and small numbers (1–10). Contestants variously choose a specific pattern (e.g. One contestant chooses from where in this layout six numbers are to be picked.
