

But we looked at the statistics and found that video games rarely play a significant role in the lives of mass school-shooting murderers. Games have a long history of facing down blame for real world acts of murder. This sets the stage for a political stand-off, in which virtual entertainment worlds become the patsy for very real firearms.

And although the Supreme Court ruled in 2011 that games are protected by the First Amendment, guns are protected by the Second Amendment.
#GAME KILLER 4.10 2018 SOFTWARE#
The game industry’s lobby group, the Entertainment Software Association, spends similar amounts, but it lacks the grass roots activism of gun owners. The NRA spent more than $5 million on lobbying last year. The gun industry’s main lobbyist group, the National Rifle Association, which had already been to see Trump, regularly ascribes mass shootings to video games, most especially when they are perpetrated by young men. Politically, it’s in his interest to divert attention from the government’s unwillingness to address expensive or divisive issues like gun control or funding for mental health care. Yesterday, Trump hosted a roundtable discussion about games, but reports from the meeting suggest that Trump sees games as a threat. He made hateful social media comments about minorities. Cruz had a history of behavioral problems. 14, 19-year-old Nikolas Cruz killed 14 students and three adults at Marjory Stoneman Douglas High School. This week, the President of the United States played to this notion, tying video game violence to the recent murder of 17 people at a mass shooting in Parkland, Florida three weeks ago. Video games rarely factor in the lives of mass school-shooting murderers
